OS: Windows 7 SP1 64bit, Windows 8.1 64bit Processor: AMD® A8 3870 3,6 Ghz or Intel® Core ™ i3 2100 3.1Ghz Memory: 4 GB RAM Graphics: NVIDIA® GeForce GTX 465 / ATI Radeon TM HD 6870 DirectX: Version 11 Network: Broadband Internet connection Hard Drive: 23 GB available space Sound Card: DirectX 11 sound device
OS: Windows 7 SP1 64bit, Windows 8.1 64bit Processor: AMD® FX 8150 3.6 GHz or Intel® Core™ i7 2600 3.4 GHz Memory: 8 GB RAM Graphics: NVIDIA® GeForce® GTX 750, ATI Radeon™ HD 7850 DirectX: Version 11 Network: Broadband Internet connection Hard Drive: 23 GB available space Sound Card: DirectX 11 sound device
Make sure you have VC++ 2015 x86, you can download it from this link Click here to download.
As a typical MMORPG, gameplay in Cabal Online contains elements of both player versus player and player versus environment, as well as player killing. PvE elements include grinding and quests which reward players with items and experience points, as well as instances for obtaining assorted treasure and "Alz", the in-game currency. PvP elements include player-killing in special channels (with penalties for mass killing), arranged duels between two players with no penalties for either side, the Mission War system, which divides players into two nations, Capella and Procyon, as well as a Neutral faction, and has them wage war against each other in Tierra Gloriosa events, specific war channels and all higher-level maps (which are war-enabled at all times), and lastly the Guild versus Guild system, allowing arranged mini-wars between two guilds. Players can band together to form a party, with a maximum of six characters. Bonus experience points are awarded to party members based on their contributions. The game is divided into servers, or game worlds, each with its own unique name and set of further subdivisions - channels. While players from different servers cannot interact with each other unless they transfer to the same server using special premium items, they can switch freely through all available channels on one server, including Premium ones if they have purchased a Premium package. Characters in different channels cannot, however, assist each other directly; only characters in the same channel can interact. Chatting does bypass this restriction for chat modes such as private messaging (whispering), guild chat, party chat or personal chat rooms. All servers in each localization have equal content, apart from their player base and economy. However, different regional versions of Cabal Online may have different content, in particular the Korean localization, which is always more up-to-date than the remainder. Each account allows for six characters per server, but only one account is needed to access all servers. Channels employ different mechanics depending on their purpose. Those labelled in green are novice-friendly and have player-killing disabled (although war mechanics still apply, even in standard higher-level maps), in contrast with white-coloured channels, which do not forbid it. The Trade channel is designed specifically for in-game item purchases and sales, applying restrictions to normal gameplay, such as removing access to instance dungeons and practice dummies, as well as removing all environmental enemies. Trading in this channel can be performed via channel-wide broadcasting or personal market stalls in which items can be placed and priced for general access. Any channels tagged as Premium can only be accessed by users who purchased a Premium package or equivalent from the Item Shop.